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Trades of Terra Norma Wiki

Contents

Universe
Races
Classes
Factions
Starships

Rules
Character Creation
Inspiration


Changelog

2012-04-23

  • Added new entry to Rules: Automatic Weapons mechanics
  • Added new entry to Rules: Shotguns mechanics
  • Added new entry to Rules: Basic Firearms Proficiency = bonus feat

2012-04-22

  • Added “Episode Three, Prelude” to Adventure Log
  • Added Khed Ahul System information (just a brief summary/placeholder)
  • Added New Muir System information (just a brief summary/placeholder)
  • Added Unity System information (just a brief summary/placeholder)

2012-04-21

2012-04-20

  • Added Episode Two recap (two parts) to Adventure Log

2011--

  • Added Episode One recap to Adventure Log

2011-09-05

  • Added a bit of Gamma Tempest info. Universe
  • Added Grappling page to Rules, just for quick reference.
  • Added tentative rule for HP gain at level-up. Rules

2011-09-04

  • Finally got some Starships combat mechanic stuff up.

2011-09-03

  • Finally got the Starships page started. More tomorrow.
  • Added a list of Starting Occupations, but didn’t end up altering anything, so you’d save yourself time by going directly to the d20 Modern/Future core rulebooks.
  • Folks I’m a-stealin’ from: Inspiration

2011-09-02

2011-09-01

  • Added mentions of Human paranoia about psionics and AI.
  • Minor tweaks all over the place, including instructions to level new characters to Lvl 3.

2011-08-29

  • Started a Human page:
  • Tweaked Commonwealth faction; authority more limited through decentralization; lots of non-core planetary governments—civil and corporate—doing their own things under broad Commonwealth oversight. (Factions)
  • Tweaked Ambyloid. Wasn’t comfortable with the either/or psionic/cybernetic split; Ambyloids lean toward one or the other but it’s now a milder distinction.

2011-08-28

  • Added more background info to Universe
  • Added d20 Modern, Future, and potential Traveller20 Classes

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