Trades of Terra Norma
"...Thing lookie like some kinda cross 'tween a kid and a kettle. But I'll be damned if he don't fry up the tastiest toad-in-th'-hole you ever et."
Size: Small (2’ tall; +1 Atk & Def, -4 Grapple, +4 Hide)
Weight: 80 lbs.
Effective Speed: 30’
VP: 0, WP: 20
Languages: Binary, Common, Murdi
Skills: Climb 4, Computer Use 6, Disable Device 4, Escape Artist 4, Knowledge (technology) 4, Listen 2, Repair 6, Spot 2, Tumble 4
Feats: Persistent Personality, Rogue Robot
Locomotion: Legs (Pair, +20’ Speed from boosters)
Armor: Duralloy Armor (8 AC, 40 lbs., -10 Speed)
Manipulators: 2 x Hands (-2 tasks requiring manual dexterity)
Sensors: Class IV Sensor System (audio, olfactory, tactile, visual; +2 Listen, +2 Spot, all other checks made w/o penalty)
Software: Feat Net, Skill Net, 2 x Skill Chip, Language Chip (Murdi)
Tool Mount (multitool, pneumatic bolt cutters, flashlight, various kitchen appliances; ideal for Elec/Mech Toolkit components)
Internal Storage Unit (20 lbs.)
Weapon Mount (Taser)
Integrated Video Phone/Com System
Vocalizer (speak known language)
Compact Fire Extinguisher (10′ × 10′, 2 charges)
A/V Recorder (8 hrs.)
Magnetic Feet (2 Escape Artist, 2 Tumble)
Gimbaled Joints (2 Escape Artist, 2 Tumble)
Dexterity Upgrade (DEX +2)
2 x Charisma Upgrade (2 x CHR +2)
Immunities: Critical hits, mind influencing effects, poison, sleep, paralysis, stunning, disease, necromancy, and any effect that requires a Fortitude save, unless the effect also works on objects or is harmless.
Repairable: Cannot heal damage on own, but can be repaired using the repair skill. A successful Repair check (DC 30) heals 1d10 points of damage. Each check represents 1 hour of work.
Robot Resurrection: A robot reduced to 0 WP is instantly destroyed and cannot be repaired, although its “brain” may be removed and installed in a similar but intact frame.
With speed and courtesy, TP-810—known to his crew-mates as “Teapot”—cheerfully serves as Steward aboard the tramp freighter Farmer’s Daughter. When he isn’t cooking or tending to passengers, he cheerfully lends his internal diagnostic suite, gravity-defying mobility, and technical know-how to the ship’s engineering crew.
Although a mere two feet tall, he is roughly humanoid in form. His magnetic locomotion system lets him walk up walls and across ceilings with ease, and even veteran crew members get an occasional startle when they find him dangling over their heads.
When in danger, TP-810 can retract his arms and legs, clamping down his exterior segments into a sealed, secure duralloy shell. In this compact manner—“teapotting,” as at least one crew member calls it, he can also settle into one of several custom ports that allow him to interface directly with the Farmer’s Daughter’s main computer system.